Today I started working on
Combine And Conquer. It should become a game about automation similar to
Dyson Sphere Project.
It will be written in
Rust without using any of the popular game engines.
I want it to be very scalable so that players can maintain multiple planets with huge factories in a multiplayer setting.
(Note that posts regarding
Combine And Conquer may have been written at a later point in time than the timestamp indicates. I want to have a full timeline of its development in this Devlog, but only wrote about it pretty late. The timestamp of a post will match the date of the commit it is about)