I added several more features to the
There’s now an option to simulate the
Stop at max tick
Since a player already sets a maximum tick for the
Module generation, there’s now the option to stop the simulation at that tick. This makes it easier to see what the final
Module state would be.
Restart on edit
There’s now an option to automatically restart the
Blueprint simulation on every edit.
Especially in combination those settings become incredibly useful. If they’re all enabled, the simulation will now re-run very quickly on every modification and halt at the set tick count.