For some time now I wanted to split
Influence up into multiple
It currently covers both the distribution of produced
Structures for building and the building area/range.
I now kept the
Influence for the building area/range and introduced the
Provider to take care of the distribution part.
I also didn’t like the fact one had to place both
Solar panels just to get started.
I therefore introduced the
Structure. It can’t be crafted but every game starts with one available. It does all of the following:
- have a huge
- distribution of produced
Structures (same as
I added more animations for
Structures to indicate that they are active.
Notifications as log
Previously there was at most one notification displayed.
This was problematic in cases where two or more events happened at the same time, since the player would only see the most recent notification in that case.
I changed the display of notifications to show a log instead:
Structure is attached to the cursor, there’s now a direction arrow shown as overlay:
I also spent some time further optimizing the code base, but there’s nothing specific I could show here.