This release is savegame-compatible with previous
3D Camera For Structures
Structures were shown in a top-down view. With this release I added additional, ‘3D’ perspectives of
Structures which are used within the UI or when using
Structures as recipe or
I also unified all
Item graphics to use the same camera for rendering and slighly reworked the
Below some images showing the rework:
With this release I further optimized how threads communicate and reduced sleep plus lock times and improved how user interactions are handled.
Updates to the camera and cursor for example don’t depend on the simulation’s tick rate anymore, causing all interactions to become way smoother.
You can now use
F10 to switch between cameras. This makes it way easier to manage multiple planets or very large factories since you can now quickly jump between locations and multi task them without having to traverse the solar system.
Other, Minor Improvements
- The camera speed is now increased
- The ‘out of power’ reminder now has an additional cooldown to avoid notification spam in case you’re frequently switching between being out of power and having enough
- All time / hourly charts now start with a
- Progress within the
InfoBoxnow also shows a percentage value
- Furnaces now show input and product left-to-right
Itemcounts are now summarized in the
InfoBoxof a Module
ESCnow brings you back to the world view