This release is savegame-compatible with previous 0.6
versions.
3D Camera For Structures
Previously all Structures
were shown in a top-down view. With this release I added additional, ‘3D’ perspectives of Structures
which are used within the UI or when using Structures
as recipe or Item
.
I also unified all Item
graphics to use the same camera for rendering and slighly reworked the Plate
graphics.
Below some images showing the rework:
Performance Improvements
With this release I further optimized how threads communicate and reduced sleep plus lock times and improved how user interactions are handled.
Updates to the camera and cursor for example don’t depend on the simulation’s tick rate anymore, causing all interactions to become way smoother.
Multiple Cameras
You can now use F1
to F10
to switch between cameras. This makes it way easier to manage multiple planets or very large factories since you can now quickly jump between locations and multi task them without having to traverse the solar system.
Other, Minor Improvements
- The camera speed is now increased
- The ‘out of power’ reminder now has an additional cooldown to avoid notification spam in case you’re frequently switching between being out of power and having enough
-
All time / hourly charts now start with a
0
value -
Progress within the
InfoBox
now also shows a percentage value[=====-----] 050%
- Furnaces now show input and product left-to-right
-
Source
andSink
Item
counts are now summarized in theInfoBox
of a Module -
Using
ESC
now brings you back to the world view