Today I started working on Factor Y
. It should become a game about automation similar to Satisfactory
, Factorio
and Dyson Sphere Project
.
It will be written in Rust
without using any of the popular game engines.
I want it to be very scalable so that players can maintain multiple planets with huge factories in a multiplayer setting.
(Note that posts regarding Factor Y
may have been written at a later point in time than the timestamp indicates. I want to have a full timeline of its development in this Devlog, but only wrote about it pretty late.
The timestamp of a post will match the date of the commit it is about)