First Commit

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December 8, 2020

Today I started working on Factor Y. It should become a game about automation similar to Satisfactory, Factorio and Dyson Sphere Project.
It will be written in Rust without using any of the popular game engines.
I want it to be very scalable so that players can maintain multiple planets with huge factories in a multiplayer setting.

(Note that posts regarding Factor Y may have been written at a later point in time than the timestamp indicates. I want to have a full timeline of its development in this Devlog, but only wrote about it pretty late. The timestamp of a post will match the date of the commit it is about)