I introduced another size, called the visual size
.
For most Structure
s a single size was perfectly fine. A Belt
occupies a 1x1
area and is also rendered with that size. An Assembler
with 2x2
etc.
But for the LongArm
this didn’t work. It’s supposed to only block a 1x1
building area but should be drawn on top of its neighbouring buildings.
For this I introduced the visual size
that’s only considered for rendering and for most Structure
s the same as size
.
I also reworked the texture of the LongArm
to actually being long now: