Visual Size

August 21, 2021

I introduced another size, called the visual size.
For most Structures a single size was perfectly fine. A Belt occupies a 1x1 area and is also rendered with that size. An Assembler with 2x2 etc.
But for the LongArm this didn’t work. It’s supposed to only block a 1x1 building area but should be drawn on top of its neighbouring buildings.
For this I introduced the visual size that’s only considered for rendering and for most Structures the same as size.
I also reworked the texture of the LongArm to actually being long now: