Climate and more Tiles

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September 9, 2021

I started adding support for climate. Instead of just querying a single noise value for the height and then deciding on the Tile to use,
I now use another noise with larger scale for the temperature as well as further reducing its value near the poles. Depending on scale and temperatur a fitting Tile is then chosen.

...
let t = self.temperature_at(pos);
let h = self.height_at(pos);
if h < 0.05 {
    if t < 0.0 {
        Some(Tile::Ice)
    } else {
        Some(Tile::Water)
    }
} else if h < 0.1 {
    if t < 0.0 {
        Some(Tile::Snow)
    } else {
        Some(Tile::Sand)
    }
} else if h < 0.5 {
    if t < 0.0 {
        Some(Tile::Snow)
    } else {
        Some(Tile::Ground)
    }
...

I also added some more Tiles. Images of the new Tiles and the effect of temperature or climate: