Provider Structure
For some time now I wanted to split Influence up into multiple Structures.
It currently covers both the distribution of produced Structures for building and the building area/range.
I now kept the Influence for the building area/range and introduced the Provider to take care of the distribution part.
Starter Structure
I also didn’t like the fact one had to place both Influences and Solar panels just to get started.
I therefore introduced the Starter Structure. It can’t be crafted but every game starts with one available.
It does all of the following:
-
generate
Energy -
have a huge
Influencerange -
distribution of produced
Structures (same asProvider)
More animations
I added more animations for Structures to indicate that they are active.
Notifications as log
Previously there was at most one notification displayed.
This was problematic in cases where two or more events happened at the same time, since the player would only see the most recent notification in that case.
I changed the display of notifications to show a log instead:
Direction arrow
Once a Structure is attached to the cursor, there’s now a direction arrow shown as overlay:
Optimizations
I also spent some time further optimizing the code base, but there’s nothing specific I could show here.