I added several more features to the Blueprint editor.
Fast Tick
There’s now an option to simulate the Blueprint at 10x speed.
Stop at max tick
Since a player already sets a maximum tick for the Module generation, there’s now the option to stop the simulation at that tick. This makes it easier to see what the final Module state would be.
Restart on edit
There’s now an option to automatically restart the Blueprint simulation on every edit.
Especially in combination those settings become incredibly useful. If they’re all enabled, the simulation will now re-run very quickly on every modification and halt at the set tick count.