Migration to vector graphics
All graphical assets in Factor Y
are now .svg
vector graphics.
Everything is now looking better and being rendered at a higher resolution.
Thanks to the migration it will also be easier to improve assets in the future.
I created 155 .svg files for this. So it was quite a lot of work, but I think it was well worth it.
In addition to that there have also been minor tweaks to colors in general (e.g. background color of modules).
Have a look at the before and after:
Merger and Splitter
This release brings the new Structure
s Merger
and Splitter
.
They have a size of 1x1
and are (similar to Crossing
) placed at intersections of Belt
s.
The Merger
has three inputs and one output and merges the inputs into the output.
The Splitter
has one input and three outputs and distributes the input Item
s across its outputs.
Both of them come in three tiers.
The new Techtree UI
There’s finally a proper Techtree in Factor Y
.
It shows all the dependencies between the individual technologies, which of them are fulfilled and which of them are missing.
Overlay improvements
There’s been some changes and improvements to the Overlay
.
Most of the buttons can now also be triggered via hotkeys. The Overlay
‘s color now changes depending on the mode, to make it more obvious which of them is active.
Since this release brings many more Belt
types, I split the Transport
category into Arms
and Belts
.
New tiers for existing Structures
The Crossing
, Swapper
and Mixer
now also have three tiers.
Cursor to edit Modules
There’s now a new cursor for editing existing Module
s.
Clicking a Module
with it will open the Planner
with the deconstructed version of the Module
.
This way it becomes very easy to modify existing Module
s.
Raw cost of recipes
The InfoBox
now also shows raw material costs of recipes.
Other, minor improvements
- The milestone text color is now lighter and better readable
- The current research UI is now rendered wider to prevent text overflow
-
For some
Structure
s, theInfoBox
now shows additional information -
Module
names can now contain uppercase characters -
Add an even faster
Fast Tick
to the planner (old 10x, new 100x) -
It’s now possible to upgrade / overwrite more
Structure
s withBelt
s -
In a
Module
‘s overlay text, the availableItem
count is now also shown (instead of just theModule
‘s costs) -
Slighly move the
Module
Source
/Sink
texts to avoid overlaps -
Module
s’ recipes can’t overlap theirSource
s andSink
s anymore -
Due to the addition of new
Belt
tiers, theBetterBelts
research now also has tiers
Balancing
-
Structure
s withInfluence
can now be placed anywhere -
Increase both craft and energy costs of
Arm
s -
Reduce yield of
Miner
s to about one third -
Reduce cost of improved
Influence
research -
Increase cost of
Landing Zone
-
Tweak crafting times:
Belt
s andArm
s faster, spaceships slower
Bugfixes
- Rendering of overlay activity does not ‘cut’ into the recipe anymore
-
Resolve an issue in the
Overlay
where buttons might not be shown -
Fix several bugs regarding
Influence
when adding / removingStructure
s that provide it -
Two
Belt
s pointing at each other won’t causeItem
s to be passed around forever anymore - The window title is now correctly showing version and name again
-
Upgrading
Structure
s wouldn’t re-add the removedStructure
to the inventory. This is now fixed.