Migration to vector graphics
All graphical assets in
Combine And Conquer are now
.svg vector graphics.
Everything is now looking better and being rendered at a higher resolution.
Thanks to the migration it will also be easier to improve assets in the future.
I created 155 .svg files for this. So it was quite a lot of work, but I think it was well worth it.
In addition to that there have also been minor tweaks to colors in general (e.g. background color of modules).
Have a look at the before and after:
Merger and Splitter
This release brings the new
They have a size of
1x1 and are (similar to
Crossing) placed at intersections of
Merger has three inputs and one output and merges the inputs into the output.
Splitter has one input and three outputs and distributes the input
Items across its outputs.
Both of them come in three tiers.
The new Techtree UI
There’s finally a proper Techtree in
Combine And Conquer.
It shows all the dependencies between the individual technologies, which of them are fulfilled and which of them are missing.
There’s been some changes and improvements to the
Most of the buttons can now also be triggered via hotkeys. The
Overlay’s color now changes depending on the mode, to make it more obvious which of them is active.
Since this release brings many more
Belt types, I split the
Transport category into
New tiers for existing Structures
Mixer now also have three tiers.
Cursor to edit Modules
There’s now a new cursor for editing existing
Module with it will open the
Planner with the deconstructed version of the
This way it becomes very easy to modify existing
Raw cost of recipes
InfoBox now also shows raw material costs of recipes.
Other, minor improvements
- The milestone text color is now lighter and better readable
- The current research UI is now rendered wider to prevent text overflow
- For some
InfoBoxnow shows additional information
Modulenames can now contain uppercase characters
- Add an even faster
Fast Tickto the planner (old 10x, new 100x)
- It’s now possible to upgrade / overwrite more
- In a
Module’s overlay text, the available
Itemcount is now also shown (instead of just the
- Slighly move the
Sinktexts to avoid overlaps
Modules’ recipes can’t overlap their
- Due to the addition of new
BetterBeltsresearch now also has tiers
Influencecan now be placed anywhere
- Increase both craft and energy costs of
- Reduce yield of
Miners to about one third
- Reduce cost of improved
- Increase cost of
- Tweak crafting times:
Arms faster, spaceships slower
- Rendering of overlay activity does not ‘cut’ into the recipe anymore
- Resolve an issue in the
Overlaywhere buttons might not be shown
- Fix several bugs regarding
Influencewhen adding / removing
Structures that provide it
Belts pointing at each other won’t cause
Items to be passed around forever anymore
- The window title is now correctly showing version and name again
Structures wouldn’t re-add the removed
Structureto the inventory. This is now fixed.